
There are eleven Styles in Stupid Never Dies: Davy's base Zombie form plus ten monster forms. The monster forms are Werewolf, Harpy, Golem, Vampire, Will-o'-the-Wisp, Cyclops, Snow Fairy, Merfolk, Lich and Demon. Davy gains them through Style Eat, by consuming cores from elite monsters, and can switch between them quickly in combat. The count is eleven including Zombie, not eleven monster forms on top of it.
The full Style roster
Gematsu's report on the official Styles gameplay video, published on April 30, 2026, lists the complete roster. GPTRACK50's second-trailer announcement on June 10, 2026 corroborates the same total of eleven, including Zombie. GPTRACK50's own Styles video describes all eleven as obtainable and switchable. That makes the roster below the best-supported list available before launch.
Each form changes Davy's appearance as well as how he fights. RPGamer's coverage of the Styles video independently describes Davy consuming cores and visibly transforming. The developers say that different forms serve different combat roles. They have not published a damage ranking for them.
| # | Style | How you get it |
|---|---|---|
| 1 | Zombie | Davy's base form |
| 2 | Werewolf | Style Eat (elite-monster core) |
| 3 | Harpy | Style Eat (elite-monster core) |
| 4 | Golem | Style Eat (elite-monster core) |
| 5 | Vampire | Style Eat (elite-monster core) |
| 6 | Will-o'-the-Wisp | Style Eat (elite-monster core) |
| 7 | Cyclops | Style Eat (elite-monster core) |
| 8 | Snow Fairy | Style Eat (elite-monster core) |
| 9 | Merfolk | Style Eat (elite-monster core) |
| 10 | Lich | Style Eat (elite-monster core) |
| 11 | Demon | Style Eat (elite-monster core) |
How Style Eat works
Style Eat is one of the three headline combat systems on the official site, alongside Body Hack and Davy Burst. Davy consumes the core of an elite monster and takes on that monster's form. This is how all ten monster Styles are obtained. The First Bite Demo introduces Style Eat in its opening two hours.
Hands-on coverage from GamesRadar+ describes biting, transformations and counterattacks as the heart of combat. Devouring is therefore not a side activity but part of the fighting rhythm. SEGA's DEEP BITE #1 video features director commentary on combat and devouring enemy powers. It is the best official explanation of how the pieces fit together.
The developers also mention that Style availability is temporary within a run. A form you devour in one dive is not something you should expect to keep forever. That design pushes you to adapt to the Styles the current dungeon offers. It is one reason fixed loadouts do not work well in this game.
Style Cards and Style skills
When Davy devours a core, a Style Card shows the skill that comes with it. The official Weekly Famitsu interview explains that you can compare the incoming skill with your current one or reject it. That gives you a decision at every devour instead of an automatic swap. Reading the card is worth the extra second.
Each of the ten monster Styles has five possible skills, and the skill you receive is random. That gives fifty possible Style skills across the monster forms. The developers separate the random skill type from the rarity of the enemy you defeated. A rare enemy does not guarantee a particular skill.
Style skills are not the same as Zombie Skills, which you unlock at Bessie Burger in the mall. Our skills guide explains how the systems differ. Skill names are not listed here, because no verified list has been published.
Switching Styles in combat
Styles can be switched quickly during a fight. The official interview gives a Harpy-to-Golem aerial combination as an example of switching mid-combo. Combining forms like this is part of the intended play style. It rewards players who know what each form does well.
The developers say that no Style suits every situation. Different encounters call for different tools, and the dungeon changes from dive to dive. Trying to win every fight with one form will make some encounters much harder. Experimenting in the demo is a safe way to learn the differences.
Body Hack equipment keeps working when Davy changes Style. Your equipped gear therefore supports every form you switch into. That makes equipment the stable part of a build while Styles change around it.
Styles and the rest of Davy's toolkit
Style Eat sits alongside two other headline systems: Body Hack and Davy Burst. Body Hack modifies Davy's head, arms and legs with equipment, while Davy Burst is introduced in the First Bite Demo. Together they form the combat core presented on the official site.
Bite and the Stupid Parry remain part of Davy's toolkit throughout. The developers explain that conventional dodge and guard controls are absent, and that the parry can still cause damage. Learning those basics makes every form easier to use.
A September 2026 update improved targeting against grounded and airborne enemies. That matters for aerial combinations such as the Harpy-to-Golem example. An optional Combat Camera Assist was added at the same time.
Which Style is the best?
No source we checked established a strongest Style or a tested damage ranking. GPTRACK50's Styles video confirms the roster but does not rank the forms. We have not published an S-tier list because it would not be based on evidence. Any ranking you see before launch is opinion.
The better question is which Style fits the current encounter. The developers designed forms with different roles, and they state that no single form is best everywhere. Think about range, survival and the enemies in front of you. Our best build page turns that into a planning framework.
Once the game is out, testing will reveal how forms compare in practice. A fair comparison needs a named patch and repeatable conditions. We will publish results only when they meet that standard.
Styles in the First Bite Demo
The free First Bite Demo on PS5 and PC introduces Style Eat in the opening two hours. GPTRACK50 lists it among the systems the trial covers, together with Bite, Body Hack, Davy Burst and the mall. Your demo save data can carry into the full game.
It has not been confirmed that all eleven Styles are available in the demo. Do not expect to try every form before launch. Official trailers show many forms, but they do not prove which ones the trial unlocks.
If you want to see more forms before buying, the official Styles video shows them in action. See our demo guide for download links and what the trial includes. Its save carries into the full game, so practice there counts.
Styles versus art style
Searches for “Stupid Never Dies styles” sometimes mean the game's visual art style. On this wiki, Styles always refers to Davy's combat forms. The visual presentation is a separate topic.
For what it is worth, hands-on coverage praised the game's colorful presentation. GamesRadar+'s preview headline compares its look to Persona 3 Reload. Our review page collects those impressions with their sources.
Sources and further reading
- Gematsu: Styles gameplay — April 30, 2026
- GPTRACK50 second-trailer announcement — June 10, 2026
- GPTRACK50: Styles (YouTube) — April 30, 2026
- RPGamer: Video Shows Its Combat Styles — May 1, 2026
- Official English game website
- GPTRACK50 First Bite Demo announcement — September 4, 2026
- GamesRadar+: hands-on preview
- SEGA: DEEP BITE #1 - Action (YouTube) — September 10, 2026
- Inven Global: Gamescom / TGS developer interview — September 19, 2026
- GPTRACK50 / Weekly Famitsu developer interview — May 1, 2026
- SEGA / GPTRACK50 progression press release — September 22, 2026
- RPGamer: Video Goes for Another Bite — September 22, 2026
- Gematsu: First Bite demo — September 3, 2026
- Steam full-game listing