← All articles

What is the Stupid Never Dies Metacritic score?

Where the Stupid Never Dies Metacritic score stands on launch week, which critic reviews can be verified, and how to read a split verdict.

Reviews · Checked October 22, 2026 · 5 min read
Official Stupid Never Dies screenshot: Davy in a glowing transformed Style.
Official screenshot · Steam store gallery · © GPTRACK50 Inc. Illustrative media; see material statement.
Quick answer

We could not verify a Metacritic or OpenCritic aggregate number for Stupid Never Dies on October 22, 2026, so we do not print one. What can be verified is a handful of launch-week critic reactions. Insider Gaming scored the PS5 version 7 out of 10, and a review roundup describes critical opinion as divided. Treat any single number you see quoted elsewhere as unconfirmed until it links to the aggregator page.

Advertisement

Why there is no number on this page

Metacritic and OpenCritic only publish a score after enough outlets have filed reviews. In the first days after a launch, the number can be missing, partial or changing hourly. Printing a guess would mislead readers who are deciding whether to buy.

Our research pass on October 22, 2026 did not find a reliable aggregate figure that we could open and check. We therefore list only the individual reviews we could read ourselves. This page will gain a dated aggregate snapshot once the score settles.

Quoted scores copied between social posts are the biggest source of error. A figure may belong to a different platform, a different edition or a different game with a similar name. Always check the aggregator page itself before repeating a number.

ItemStatus on October 22, 2026
Metacritic aggregateNot verified
OpenCritic aggregateNot verified
Individual scored reviewInsider Gaming, 7/10 on PS5
Critical moodDescribed as divided

The review we can verify: Insider Gaming

Insider Gaming published its review on October 19, 2026 and scored the game 7 out of 10, labelled Very Good. The reviewer played on PlayStation 5. That makes it a console impression of the near-final build.

The praise focused on the catchy music and the hypnotic visuals. The humor and the cast also stood out, and the story kept the reviewer interested. These are the same strengths that preview coverage highlighted earlier in the year.

The main complaint was combat that felt repetitive and button-mashy. The reviewer missed a dodge or roll and a lock-on option, and singled out one flying boss as frustrating. The flaws became clear after a few hours of play.

Advertisement

What the roundup says about the mood

A review roundup from In Game News on October 19, 2026 describes critical opinion as split. It says the visual energy is praised while the gameplay loop struggles to keep pace. The article names no outlets and prints no scores, so we use it only as a description of the mood.

The same roundup says reviewers disagree on whether the design is a bold vision or a lack of mechanical refinement. That framing matches the Insider Gaming verdict of strong style and weaker combat depth. It is a useful summary, but it is not a substitute for reading full reviews.

GamesRadar+ also published a full review under a headline that praises the game's personality. We could only read the headline in our check, so we do not quote its score or conclusions. Open the review directly if you want the full argument.

How to read a split verdict

A divided response is common for games with a strong identity. Players who enjoy loud style and fast runs may rate the game higher than critics who want deeper combat. The score alone cannot tell you which group you belong to.

Look at what each reviewer disliked rather than at the final number. A complaint about missing dodge and lock-on controls is a design fact, and the developers have said Davy has no conventional dodge or guard. If that sounds like a dealbreaker, the criticism applies to you.

A complaint about repetition is more personal. The game is built around repeated dungeon dives, and one run can reach the final boss in roughly 10 to 15 minutes according to one review. Players who like short loops may see that as a strength.

What the score cannot tell you

A Metacritic number averages different platforms, builds and reviewer tastes. The game launched on PS5 and PC, and a patch after review code went out can change the experience. Camera and targeting improvements were already added in a September 2026 update.

Scores also say little about price. The Standard Edition is listed on the US PlayStation page at 49 dollars and 99 cents, which is below many big-budget releases. Whether that price fits a game of roughly 20 to 30 hours is a personal call.

The best test is still the free First Bite Demo. It covers about the first two hours and carries its save into the full game. Our demo guide explains how to download it on PS5 and PC.

Who should wait for more reviews

If you rely on aggregate scores before buying, wait a few days. Early scores often move once smaller outlets and user reviews arrive. A dated snapshot is far more useful than a number from launch morning.

If you already enjoyed the demo, the critic split matters less. The demo shows the same combat the reviewers describe, including Bite, Style Eat and the Stupid Parry. Your own impression of those systems is stronger evidence than a stranger's score.

Players who want a cheaper entry can compare stores. Steam shows local prices for PC, and retailers may run launch discounts on keys. Our Steam page explains the full game and demo listings.

How this page will be updated

When a Metacritic or OpenCritic aggregate becomes available, we will add the number with the date it was checked. We will name the platform the score covers. If the score changes, we will keep the older snapshot visible so you can see the trend.

Each new review will be listed with its outlet, platform, date and score. We attribute every verdict to the writer rather than averaging scores ourselves. We will not invent a consensus where none exists.

For the earlier preview-stage view of the game, see our review status page. It keeps the hands-on impressions and developer interviews in one place. Both pages together give the fullest picture of how the game is being received.

Sources and further reading

Information checked October 22, 2026. Send a correction.
Advertisement

Related articles

Advertisement